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Joe Burridge –
Head of Talent, Play Ventures
The gaming industry has shed more than 25,000 jobs in two years. A lot of that talent is now building B2B software.
Your users sign up, click around once, and never come back. Then you raise a round and hire a big-name leader who wants to build a team before shipping anything.
Joe Burridge is Head of Talent at Play Ventures, a gaming-focused VC firm that now invests in B2B tech. He recruited through Hudl's growth from 200 to 1,000 people, worked at EA, and saw Epic Games scale from 2,000 to 6,000 during the Fortnite era.
You'll get a clear read on which gaming hires translate to B2B tech and which don't. Joe also shares the startup recruiting mistakes he sees across a portfolio of around 90 companies. He explains how early-stage founders win GTM talent against much bigger budgets.
This episode is for founders and revenue leaders at pre-seed to Series B working on product retention, onboarding, and their first go-to-market hires. If you already have a mature talent team and a polished hiring process, the startup process advice will feel basic.
00:00 Startup fit or just laid off?
00:18 Gaming layoffs and where the talent went
02:09 Joe's path from Hudl to EA, Epic, Play Ventures
03:42 How the pandemic gaming boom became a crash
05:34 Where gaming jobs were really lost
07:00 Gamification moves into B2B software
08:28 Apps overtake games on app store revenue
10:34 A vibe-coded leaderboard for G2 reviews
15:00 What gaming hires bring that others don't
15:33 "Duolingo for X" and shoehorned gamification
16:51 Why product and design talent crosses over
19:37 Why gaming marketers struggle in B2B SaaS
21:07 The first GTM hires after funding
24:21 Founder mistakes: no process, no exit plan
26:23 The big-company CMO trap
27:47 How slow processes lose top candidates
30:16 Moving from corporate back to startups
33:36 How startups win talent without big budgets
37:23 When a streak doesn't belong in your app
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